Customize Your Conference: Select Sessions and Workshops in the Following Focus Areas
Digital and Online Learning
The expansive growth of online learning in higher education requires updated pedagogy and technological tools. As digital materials, online and blended teaching are evolving on campus, whether through formalized mobile projects and programs or as informal student communications choices. Along with these devices come high expectations for mobile learning applications and online services on campus. Presenters in this track will explore a range of relevant online applications and digital services on campus and consider trends and implications as online learning and MOOCs find their place in the business of education.
Topics include: Digital Libraries, Information Discovery and Retrieval, IT-Library Collaboration, E-Content (Digital Collections, Digital Publishing, E-Books, E-Textbooks, Knowledge Management), Library Administration, Planning and Management, Scholarly Communications/Publishing. State Authorization, E-Learning, Blended Learning, Massive Open Online Course (MOOC), Mobile Learning, Online Course Development Planning, Online Learning, Funding and Accreditation, Professional Development for Faculty, Online Teaching Strategies.
Information Systems and Networking
Campus IT organizations today must effectively manage large-scale institutional technology programs and enterprise implementations. The institutional technology infrastructure is, in a sense, defining the institution now even more than brick-and-mortar infrastructure used to. This track gives attendees an opportunity to examine the technology infrastructure, networks, data administration, security and internet access that’s now helping shape our institutions.
Topics include: Applications Development, Data Administration and Management, Enterprise Infrastructure, Networked Information, Software Maintenance and Management, Cybersecurity, Enterprise Information Systems, Open Source, Productivity Applications and Systems, Technology Lifecycles. Emerging Technologies: Advanced Networking, Cyberinfrastructure, High-Performance Computing (HPC), Network Applications (Google Apps, Internet and Web Applications, Streaming Media, Web Services), State Education Networks, Universal Access and Design, Network Infrastructure and Equipment (3D Printer, Digital Signage, Servers), Network Management, Telecommunications, World Wide Web, Web Administration, Design, and Development and Metrics.
Information Technology Management and Leadership
With today’s rapidly evolving technologies, institutional pressures for accountability, and a challenging economy, higher education IT leaders are facing their most challenging operational environment to date. But many IT organizations are poised to increase their effectiveness and influence on campus as they develop new IT/academic partnerships and find opportunities to lead institutional change.
Topics include: Collaboration, Communication, Compliance, Computing Facilities, Distributed Computing (BYOD, Consumerization of IT, Mobile Computing), Financial Management, Policy and Law, Institutional Management, Future of Higher Education, International, IT Effectiveness, Innovation, Change Management and Leadership Development, Licensing, Optimization, Research and Development, Openness, Organizational Structure, Disaster Recovery Planning, Research and Reporting, Risk Management, Staffing and IT Workforce Development, Productivity, Professional Development, Student Technology Use, Support Services, Sustainability/Green IT, Technology Selection and Vendor Selection.
Teaching in the Digital Age
A broad category of digital tools, eTextbooks, online resources, and services under the heading of digital media is changing the face of instruction and offering new potential for the campus community. Whether you’re integrating social media in instruction, leveraging open education resources (OERs), exploring MOOCs, or documenting real-world knowledge in an ePortfolio, you are engaging in one of many new education practices enabled by digital media. Presenters in this track will explore all types of digital media in the education environment.
Topics include: Alternate Credentials/Badges, Assessment and Evaluation, Faculty, Instructional Designs (Flipped Classroom), Instructional Technologies, Digital Video and Video Cameras, E-Portfolios, Learning Environments, Collaborative Learning, Personalized Learning, Teaching and Learning Strategic Planning, Partnerships, Social Media (Blogs, Twitter, Wiki), Student Engagement and Interaction, Games and Gaming, Curriculum Development, Teaching with Technology.
*Focus areas subject to change